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Showing posts from July, 2025

New traits for DC Heroes RPG

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DC Heroes RPG 2nd edition I love the DC Heroes RPG from Mayfair Games. In fact, I'd probably put it as my favourite RPG of all time, warts and all. Is it a perfect system? Heck no, there are some rough edges here and there (I still think the Gadgetry rules are a bit clunky), but overall the game flows the way I want to and I find the APs so useful in making GM decisions in the game. Especially if other players learn and internalize the rules! This is a game I've been playing since the 90s, even though I discovered it in its twilight years (the game went out of print not too long after I discovered it). We went on to play more of it in the Blood of Heroes RPG, but I find BoH added unrequired mechanical complexity to DC and (obviously) couldn't use the DC Universe characters, which is part of the fun of the DC Heroes RPG. There are a few small system related house rules that my group came up with over time. With some of these I can remember which specific player suggested the...